The Channel Editor is used to edit individual channels and the value ranges of each capability (a green colour, a certain gobo, prism rotation, etc..) that a fixture channel provides. Refer to your fixture's manual to get a detailed list of the fixture's channels and values.
Name | The name of the channel |
Group |
The channel group. The group names are usually rather self-explanatory and
are used mainly for showing a correct icon and colour in Scene Editor, but
there are also some advanced features related to channel groups:
|
Control Byte | This feature is available only for Pan and Tilt channels. If a fixture has only one pan and one tilt channel, assign them both the Coarse (MSB) control byte. If a fixture has two pan and two tilt channels, assign the Fine (LSB) byte to those pan/tilt channels that provide only subtle (fine 16bit) movement. |
Capability list | Shows you a list of value ranges for the currently edited channel. If a channel provides only one capability (for example pan or dimmer) the only thing needed in the list is one capability with a range of 0 to 255. For more elaborate capabilities, such as colours or gobos, you should create capability ranges for each of the colours (for example 0-15 white, 16-32 blue...) |
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Add a new capability to the channel, using the Capability Editor. |
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Remove the selected capabilities from the channel. |
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Edit the selected capability, using the Capability Editor. |
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Create new capabilities quickly with the Capability Wizard. |