Virtual Console Button

A Button is the simplest and at the same time the most powerful widget in QLC; with it, you can start, stop and flash your functions.

Configuration

Buttons can be configured with the properties button found in the toolbar or with the Edit -> Properties menu item.

Button label Set the friendly name of the button. The name appears on the button in Virtual Console. NOTE: If you set an icon to a button with the Edit -> Icon -> Choose menu, the icon overrides this label. second column title.
Function Shows you the name of the Function that has been currently assigned to the button.

Attach a function to the button
Detach the current function from the button

Key combination You can attach a keyboard key (combination) to the button, which then acts as if you clicked the button directly with your mouse.

Attach a keyboard key to the button
Detach the current key combination from the button

External input You can attach an external input channel from an input device (like a slider board) to buttons so that you don't always have to use the mouse, touch or keyboard to access the buttons.
  • Input universe: The input universe that you wish to provide input data to the button.
  • Input channel: The individual input channel within the selected input universe that you wish to use for controlling the button.
  • Auto Detect: When toggled, you can just press a button on your external input hardware and it will be automatically assigned to the button. The latest combination is shown on the text boxes when QLC receives input data. If you don't see anything in the boxes, your input connection might have a problem that you need to fix first.
  • Choose...: Shows the Select Input Channel dialog that you can use to select an input channel manually.
On button press...
  • Toggle function on/off: When you click the button, the attached function is started. When you click the button a second time, the function is stopped, unless it has already stopped by itself.
  • Flash function: You can "flash" the attached Scene when you keep the button pressed. If another type of function is attached to the button, nothing happens when you click it.