Channel Editor

The Channel Editor is used to edit individual channels and the value ranges of each capability (a green colour, a certain gobo, prism rotation, etc..) that a fixture channel provides. Refer to your fixture's manual to get a detailed list of the fixture's channels and values.

Controls

Name The name of the channel
Group The channel group. The group names are usually rather self-explanatory and are used mainly for showing a correct icon and colour in Scene Editor, but there are also some advanced features related to channel groups:
  • Intensity: By default, QLC's Grand Master controls only Intensity channels. Note also when you create RGB/CMY channels, that they should be assigned to the Intensity group, NOT the Colour group.
  • Intensity: The Colour Tool in Scene Editor is available if a fixture provides channels named "Red", "Green" and "Blue" and/or "Cyan", "Magenta" and "Yellow", belonging to the Intensity group.
  • Colour: If a capability name contains the keyword rainbow in a channel that belongs to the Colour group, that capability will have a rainbow icon beside it in Scene Editor and fixture console.
  • Pan/Tilt: EFX and XY Pad are able to control a fixture only if it has Pan and Tilt channels (8bit or 16bit).
  • Control Byte This feature is available only for Pan and Tilt channels. If a fixture has only one pan and one tilt channel, assign them both the Coarse (MSB) control byte. If a fixture has two pan and two tilt channels, assign the Fine (LSB) byte to those pan/tilt channels that provide only subtle (fine 16bit) movement.
    Capability list Shows you a list of value ranges for the currently edited channel. If a channel provides only one capability (for example pan or dimmer) the only thing needed in the list is one capability with a range of 0 to 255. For more elaborate capabilities, such as colours or gobos, you should create capability ranges for each of the colours (for example 0-15 white, 16-32 blue...)
    Add a new capability to the channel, using the Capability Editor.
    Remove the selected capabilities from the channel.
    Edit the selected capability, using the Capability Editor.
    Create new capabilities quickly with the Capability Wizard.