OpenGL Library (glLib*) is a cool Python library for creating awesome 2D and 3D OpenGL-based games. If you've ever felt stuck trying to figure out how to use PyOpenGL, you're not alone! I used to feel the same way. Sure, PyOpenGL is a great tool, but sometimes it just feels like you need a map to find your way around.
Ever spent hours Googling how to enable texturing or lighting? Or maybe you’ve struggled with why your polygons just won’t show up? I know I have! Sometimes you even have to dig through ancient code just to remember how to make something basic like a quadric sphere. Frustrating, right?
That’s why I decided enough was enough! I created some base code for PyOpenGL so we don’t have to keep reinventing the wheel every time we start a new project. This code is the result of that effort.
This new code will help you do things you might not have known were possible before. Want to load a heightmap? Smooth camera rides? Mipmapping or shadows? The answer is always 'Yes' with this library!
The goal of this library is to make using PyOpenGL easier for everyone. You’re free to use this code however you want. Just remember, if you use my backend in your game, please give credit where it’s due! And if someone tries to take all the glory, well… let’s just say they might find themselves in trouble! 😁
This is still a semi-beta release. Everything should work fine unless you're using an older computer that doesn’t play well with shadowing effects. While the code isn’t fully documented yet and might be a bit unstable at times, it’s designed so that it's easy for anyone to read.
If you're ready to give it a go and see what magic you can create with this library, jump right in!
Go to the Softpas website, press the 'Downloads' button, and pick the app you want to download and install—easy and fast!
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